Category Archives: Games

Wurm Online

I’ve mentioned this game a couple times, but since I’ve been playing it for a few weeks now, I figure I could give a more complete rundown of what it’s like. Wurm is a sandbox MMO made by a tiny development house in Sweden. Minecraft creator, Notch, once helped build the game before moving on to form Mojang, and you can see where he got some of his ideas when he started making Minecraft. Where Wurm and Minecraft differ, though, is in complexity. Wurm is unbelievably complex. As an example, in order to put up a house wall, you have to use both planks and nails. Planks are crafted by cutting down a tree, chopping it into logs, and then turning those logs into planks. Nails are crafted by first finding iron ore, smelting it to make iron lumps, turning those heated lumps into a small anvil, then using additional heated lumps on the anvil to make nails. All that, and you still need 20 planks + 1 handful of nails just for a single section of wall. The game isn’t for everyone. A lot of people would find it boring or tedious and rewards come slowly and after great effort. But when you get something made, you feel like you did something.

The level of depth is hard to even articulate. Every day the game manages to amaze me with something new. Just yesterday I learned if you have a high enough digging skill, you don’t have to use the Examine option on a section of land to figure out how to properly level it. May seem like a small thing, but it’s a lot of help for someone who is trying to level a large plot of land. And yes, you can terraform the land around you.

When you’re injured, it’s not just a simple hit point damage that heals over time. You can have multiple injuries, from a very light bruise on your right arm that will heal on its own to a severe wound on your chest that will kill you if you don’t get it properly treated. You could even have a dozen light injuries that make it look like you were beat with a sack of potatoes.

Other little things: Wind direction affects sailing speed. Dropping meat on the ground will attract predators. You can breed your domesticated animals (saw someone in chat offering to rent out his stud horse to another player to impregnate his mare). Pregnant mares have a chance of miscarriage if they’re injured. The seasons change visibly. You can only harvest during certain times of the game year (which lasts six real-life weeks). All that is just the tip of the iceberg.

Now for the bad stuff: graphics and animations and a lack of polish. Terrain graphics look fine. They aren’t top-of-the-line or anything, but as you can see by the screenshot above, they are far from horrible. It’s the characters and mobs that suffer. There are exactly two player models in the game: one male, one female. That’s it. They look identical to every other male and female model. You can’t even see armor on them. Creature graphics are similarly plain, with the exception of the few that have been upgraded (more on that later). Even worse than the graphical look of the models is the animations. Creatures (player and mob alike) have very minimal animations. Most creatures move by scissoring their legs and gliding across the ground. Characters don’t really look like they’re sawing boards or swinging their swords or anything else. Even more obvious, players stand on their horses, wagons, and boats.

This extends to combat. The only way you can tell you’re in combat is for your combat box to become active and the combat log to start flashing. Otherwise, characters stay perfectly still, like they’re having a staring contest, except in the end, one of them dies. The result of this is that combat isn’t very engaging.

The lack of polish shows in other areas, like the fact that there’s not a proper patcher/installer for the game. Instead you have to download a .jnlp file and run it (Java file). The tutorial could also use some refinement. It does a good job of showing you a lot of what you can do, but it throws a lot of information at you at once, not all of which is necessary, and it makes a few mistakes like allowing you to fail in crafting. (Which is realistic, because you’ll fail in the game until your skills are high, but may cause a lot of people to give up without ever getting out of the tutorial).

Even with the poor animations, Wurm is simply the most sandbox-y MMO I have yet to find. And it’s constantly updated. There’s an animator working to improve animations. You can see them in a few of the creatures already if you use the unstable client build. The new bison, for example. I watched one for a while and saw it twist and bend its head and noticed its chest moved as it breathed. Small things, but stuff that really makes a difference. In the short time since I’ve been in the game, they’ve added the ability to create interior walls to houses and added the materials to make papyrus to allow you to write notes and leave messages. I believe the next big addition is multistory housing. There was even talk about the ability to rent out rooms, so players can make apartments and inns.

A subscription is ten euros for two months (approx. $13), or five euros for one month + five euros to get five silver coins (the in-game currency). There are other subscriptions available, but ten euros is the smallest amount you can spend. First time subscribers get two free silvers and a /refer code they can give or sell to another subscriber. The only currency inside the world comes from the Wurm store, which completely eliminates gold-farming. You can also spend ten silver to buy a village deed and another ten silver if you want an NPC trade merchant. Neither of these are required. You can build anywhere outside of deeded land without needing someone else’s permission, and there’s plenty of places that are undeeded, especially on the less populated servers. (Keep in mind, there are something like eight servers and the most I’ve seen online in the entire game is about 800, so there’s plenty of room to go around).

There’s a generous trial if the game sounds interesting to you. Skills are capped at 20, and you can’t do a few things like found a village, but what is available is more than sufficient to get a feel for the game. I would love to see the population grow so the economy can really take off, so I hope this convinces some people to give the game a try.


MMO Sandbox Rundown

As of this weekend, I have tried virtually every sandbox MMO on the market, so I figured I’d post a brief rundown of each one.

A Tale of the Desert

Non-combat building and crafting game set in ancient Egypt. 3rd-person POV. I’ll admit, I barely gave this one any time. I think it could be fun for some people, but the lack of any kind of combat is a turnoff to me. It doesn’t even have mobs from what I could tell. Graphically okay, but the controls are weird. Didn’t check sub prices, but it’s F2P to try.

Darkfall

Fantasy setting. Open world, non-consensual PvP with full loot. 1st-person POV. The towns are safer than outside the towns, but it’s not 100% guaranteed. Biggest reason to be wary of this one is they’re completely revamping the game, and they’re not doing anything to the current version except bug fixes. No central market system at the moment, which means buying and selling goods is almost impossible. Has housing, but space is very limited. Bad UI and beginner experience. Wait for the revamp and then see if the game is worth playing. Trial but $15/month sub.

EVE Online

Sci-fi spaceship game. The biggest one of them all. Hardcore, not for the faint of heart. 3rd-person POV. Non-consensual PvP and full loot. Even high security space isn’t completely safe. The only time you’re completely safe is when you’re docked in a station. Steep learning curve and a lot of information, but if you’re willing to learn, it’s not impossible. The more you put into this game, the more you’ll get out of it. Lots of work has gone into refining the UI. Trials available but $15/month sub.

Face of Mankind

Sci-fi setting. Graphically dated but acceptable. PvP game. 1st- or 3rd-person POV. I don’t know if PvP is full loot or not, because we got out of this game as soon as we realized there wasn’t a damn thing to do after the tutorial. Empty hallways. Empty rooms. Not even NPCs around for flavor. It’s a sandbox game with no toys. The game completely went splat after the tutorial. Limited free accounts or subscription.

Fallen Earth

Post-apocalypse setting. Consensual PvP only (you can flag or go into PvP zones). 3rd-person POV. I would really call this more of a sandpark than a straight sandbox game. No housing, but you can be a focused crafter or PvPer if you want. F2P with no limitations on content or bag/bank slots, so free players aren’t as hindered as they are in other games. It’s mostly in the number of things they can craft at once and a slower harvesting time. Graphically okay. It can look good at times, but the UI needs an overhaul. Various subscriptions available.

Mortal Online

Fantasy setting. Open world, non-consensual full-loot PvP. 1st-person POV. This one is much like Darkfall in lot of ways. Bad UI and no centralized trading tools. The community is a lot like EVE’s. Towns are safer than outside if you can call the guards on an attacking player fast enough. The Awakening expansion due soon (as in a handful of weeks) will overhaul the UI, the mob AI, and add centralized traders. The game has housing, the ability to declare war on guilds, and the ability to control territories. Very deep crafting system. Combat is pretty good, though it could be better. Of all the fantasy, combat-focused sandboxes out there, this one is best. Like EVE, the more you put into it, the more you’ll get out of it. This is probably the closest there is to a Skyrim Online in terms of setting and depth. Still lacks a few toys, but the next expansion should be adding a lot. Trial available, or box price + $15/month subscription.

Perpetuum

Sci-fi setting. Alpha islands are safe from PvP, but beyond that is open-world, non-consensual, full-loot PvP. 3rd-person POV. Bears a lot of similarities to EVE, and in fact a lot of the community comes from there. Instead of spaceships you’re building and controlling robots. Learning curve is similar to EVE. EVE players usually find the game easy to pick up. Has player-build settlements and terraforming. Decent UI and graphics. Repeatable missions are rather dull, but it has quite a few toys to play with. Trial available. Sub game.

Runescape

Fantasy setting. A lot of people consider this a sandbox, but from my experience it was mostly quest-based. I didn’t play long, though. 3D isometric POV. Graphically dated and browser-based. Lots of content. I saw several quests that were real puzzles. I suspect this one is fantastic, but the graphics have a hard time holding my interest. UI isn’t all that great. Free-to-play or subscription.

WURM Online

Fantasy setting. There are both open world, non-consensual, full-loot PvP servers and PvE only servers. Graphically dated. Almost no animations, and zero combat animations. 1st-person POV. This is a game about exploring, building, and making your own goals. It’s incredibly complex. Possibly the most complex and detailed crafting system there is, and almost everything you do makes sense from a reality standpoint, even with the presence of magic and demons. The community is very small, so there’s not much in the way of an economy. The game has housing, and you can build your house in whatever shape you want and in virtually whatever place you want. Game has terraforming, too. The development team makes constant small updates, adding new content all the time. Very community-focused team. A lot of their development decisions are based on what the players vote for. Great game if you’re a fan of complex crafting and struggling to succeed. Free-to-play or subscription at 5 euros a month.

Xsyon

Post-apocalypse setting. 3rd-person POV. Supposedly it’s open-world PvP, but very few people even play. Graphically dated. Good animations and combat (compared to WURM; not compared to Guild Wars 2). Like WURM, this is about exploring, building, and making your own goals. Crafting is almost as complex as in WURM. The community is very tiny. Mobs are currently only animals, though revenants are supposed to be coming in a couple of weeks, and there are far too few mobs at all, making the world empty. Again, the tiny community means no economy. Game has terraforming. No trial, and cost is $40 for the box then $15/month for subs after the first month. The lack of a trial is seriously hurting the game. I would recommend staying away from this one until it has a larger community and a free trial.

 


Guild Wars 2 beta weekend review

The week got away from me. I meant to write this earlier.

I spent most of last weekend in the Guild Wars 2 beta, available for anyone who pre-purchased the game. I hadn’t intended to pre-purchase. As a rule, I don’t. But I’d been hearing so many positive things about the game I decided to throw caution to the wind and do so. I figured based on the videos I saw, it wouldn’t be so horrible that I couldn’t enjoy it for at least a month, and since there’s no subscription, I could always pick it up and put it down whenever.

I started off with a Charr mesmer. The Charr are a race of horned feline humanoid. The mesmer is an illusionist class, lightly armored. Since I was Charr, I had actual clothes on my female character, something the lightly-armored Norn and human females didn’t get the benefit of. They were outfitted in Sailor Moon clothes and lingerie. Fortunately, my Norn thief and human warrior had proper clothes in combat.

My Charr mesmer hanging out in Lion’s Arch. The city is an explorer’s paradise.

 

Rather than repeat information on the way the tutorial is structured, I’d rather point you to an excellent video on Gamebreaker.tv. This is the tutorial for the humans, but the format is the same for all races.

One of the biggest changes in GW2 from the normal theme park format is the dynamic events system. Events can start anywhere at any time, and they’re always public. There are no traditional quests or quest-givers. If you check your map, you’ll see “heart activities,” where an NPC will give you information on an event that may be going on nearby. You don’t have to talk to them, though. If you step into the area, the event will show up in the top-right of your screen anyway. Besides the heart activities, other dynamic events will also pop up, either because the players succeeded or failed in a nearby event, or because of some other reason (like the time of day, or a player opening a chest or talking to a certain NPC).

Almost every event has multiple ways to complete the objective (such as killing mobs, collecting something, or doing something like watering crops or fixing broken pipes). Every player shares in the objective, and everyone who helps gets rewarded. The same goes for combat. There is no kill-stealing, no tagging mobs, no way to shortchange another player. Everyone who participates gets credit. You never have to dread seeing another player in an area. You don’t have to wait your turn to take on a boss. Just hop in there and start whacking away.

Side note: The other day I was playing Fallen Earth. I walked into an area where a small group was waiting on a boss mob to spawn. I wasn’t there for the boss; I needed something else. But the group hurriedly grouped with me so I wouldn’t kill-steal their mob. It’s sad when you look at other players in an MMO as something to dread. It took a little while to get over that mindset in GW2, but once I did, I not only didn’t hate seeing other players, I actively looked for them.

Combat is much more action-packed than most MMOs. You don’t have to actively target an enemy. When you start to attack, the game will auto-find the nearest enemy. And you must learn how to dodge effectively to avoid enemy attacks. The mobs scale in toughness the more players there are around, and some of those things can hit hard. You also have to learn to use your abilities to best effect. I’m not joking. This is probably the hardest theme park MMO I’ve ever played. You’ll probably die as early as level 2 until you have a bit of practice under your belt. You’ll have to throw out a lot of what you know about the traditional MMO if you want to learn to fight effectively.

Combat is truly exciting, though I honestly think they need to tone down the effects. When fifty people are taking on a huge boss, it’s impossible to see what’s going on through all the flashiness.

Night time in the hub city of Lion’s Arch, one of the most highly detailed game cities you’ll ever see.

And another nice touch: any player can revive another player. It was awesome to see people going around on the battlefield helping other players to their feet. There was a real sense of camaraderie, as if we’re all heroes in this together. The griefers in this game will be the ones who deliberately ignore downed players. Fortunately, outside of the newest of newbie events, where everyone was still trying to figure out what to do, those people were rare.

I haven’t even touched on the gem store (cash shop), crafting, or the personal storyline.

This is a game that rewards exploration, that is filled with so much detail that people have spent hours just exploring every nook and cranny, that shows a level of polish — in a beta no less — that is often missing from even released titles.

Needless to say, I absolutely loved this game. It was the most fun, intense, and exciting time I’ve had in a theme park game since the first time I played World of Warcraft. A part of me wants to avoid future beta events in order to save the game for release, but another part of me craves to play at every opportunity.

Another side note: several people on Massively kept calling GW2 a reskinned Warhammer Online. I decided to find out for myself if that was true. First quest in WAR? Go kill 3 somethings. Second quest? Go kill 5 somethings. Third quest? Yeah, starting to see a pattern here? Oh, but wait, here’s a public quest. Huh, looks like mobs are tagged to the first player or group to hit them. No shared XPs or loot for sharing the kill. It took less than one hour to see the similarities between the two are so superficial you’d need a microscope to find them. People, having both guns and magic in a world doesn’t make them a ripoff. Magical steampunk and Magitech have been around for a long time. And public quests aren’t exclusive to WAR either.

The Black Citadel, the Charr’s main home city. It has a very industrial theme.


MMO Weekend

I spent this weekend playing several different MMOs, plus a couple other games, so I figured I’d give brief rundowns of them. I haven’t forgotten about my Belize vacation. I’ll get to it this week.

TERA

You might have seen a lot of talk about this Korean import lately, because its release date in NA and EU is coming up in a few weeks. This weekend was an open beta, so I figured I’d finally see what all the fuss was about. Since people were saying this would be the MMO to end all MMOs, that it would blow Guild Wars 2 out of the water, that “OMG can you believe it I don’t have to tab-target enemies and the game is so pretty,” I figured I’d find out for myself.

First, I never had any intention of buying this game, for the simple reason that the female armors — ALL the female armors — are so hypersexualized it’s insulting and degrading. Not one single female character exists for any other reason than the pleasure of the straight male gaze. Don’t get me wrong. Many of the armors are actually beautiful. If I saw some celebrity wearing them on the red carpet, I’d think she looked fantastic. But these are action heroes. They’re doing things besides walking down a flat sidewalk. We should have the option of not dressing solely so men can go, “Can you please stop rolling females? It’s distracting. LOL.” (Real quote heard in the starter zone, though I cleaned up the grammar).

But I decided to push that aside and see for myself. For the record, I reached level 12 with my sorcerer (play time was Friday evening, about half of Saturday). I can honestly say this: TERA may be the single most beautifully designed MMO I’ve ever played. It’s simply gorgeous. Taking the pegasus for the first time presented me with vistas I’d never seen before in an MMO. But as you’ll see later in this post, graphics can’t sell me on a game.

Questing: typical EQ/WoW/LOTRO clone. Find the quest giver. Read quest to kill [x], collect [x], or talk to/deliver [x]. The quests were almost as uninteresting as those in LOTRO (seriously, LOTRO quests are dull). When you’re done, return to claim your reward, which is probably money, potions, or bind on pickup gear.  The quest titles are humorous, much like WoW. My favorite was, “It was a Rock … Crawler,” because I play “Rock Lobster” from the B-52s on Rock Band 3 a lot.

Combat: No tab-targeting means to a certain extent player skill actually makes a difference. Your ability to time dodges and attacks effectively means you could take on tougher encounters than in other MMOs where dodge and block attacks are dependent on percentages. Combat is as gorgeous to watch as it is fun to do, too. This is probably the biggest change from other theme park MMOs.

Crafting: harvest goods, find a crafting station, buy recipes, etc. You know the drill by now. Again, nothing that really stands out. You don’t appear to be limited in crafting or harvesting professions, and harvesting will sometimes give you things like potions and buffs, but it’s otherwise nothing special.

I’m trying to come up with anything that makes it something other than a prettier WoW, but to be honest, other than combat, that’s about it. Even if their view of women wasn’t horrible, the game still doesn’t offer anything that a hundred other MMOs aren’t already offering.

If you’re not already tired of the current model of theme park MMOs, and you aren’t bothered by their view of women, TERA is a polished, gorgeous game that you’d probably enjoy. It’s due out in early May.

Next up …

Mortal Online

Mortal Online is an indie sandbox fantasy title. It’s an open-world, full-loot PvP game with a detailed crafting system, housing, guild warfare, and even full-frontal nudity (that manages to be far less offensive than TERA’s idea of female “armor.”) Graphics are good enough, though I wouldn’t call them amazing.

I’m a week in to my trial. This is a game that offers no quests and very little direction. I’ve been thoroughly enjoying my time, but I’m not going to subscribe until after their next expansion, Awakening, There’s no firm release date, but I would guess it’ll be out in about six weeks. Their biggest problem is that it’s a sandbox title that still lacks enough toys. They’re working on it, though.

Mostly this is a game about deciding for yourself what you want to be and what you want to do. For example, you could be a brigand, waylaying passing players on the roads. A pickpocket, slipping your dextrous fingers into pockets that aren’t your own. You could be an alchemist, researching secret recipes. A hunter. A tamer. A merc for hire, protecting traders as they travel from one town to the next. You could become your guild’s go-to chef. A master archer. A healer. And so on. And when Awakening comes out, there will be even more possibilities.

It’s not a game for everyone. You have to be comfortable with the idea that you could lose everything you’re carrying and the horse that carried you at any moment. The basic tenet of EVE Online is “don’t fly what you can’t afford to lose.” You have to follow the same rule. Bank often. Watch your back. And be at least a little wary of anyone you meet.

I think this game will be the fantasy indie sandbox title everyone’s looking for. (By everyone, I mean everyone who is into this kind of game).

And finally …

WURM Online

All right, I’m just gonna say it: this game is ugly. The world graphics are at best okay. They’re acceptable at least, and they do have some things like bump-mapping and anti-aliasing. But characters? Holy cow are they hideous. And they’re identical. Every single character looks the same. And they move in this strange, gliding way with legs that scissor open and close like LEGO Minifigs (or like Minecraft’s characters). I guess it makes sense. WURM is a game Notch (of Minecraft fame) helped develop. But these aren’t adorably stubby cartoon characters. These are supposed to look real. Oh, and there are apparently almost no animations either. Characters don’t even sit on horses. They stand on them. It’s ridiculous. If I were guessing, I’d say it’s probably the absolute #1 reason people don’t play this game.

And yet, WURM Online may well be the best game I played all weekend.

After going through a good tutorial that explained basics like movement and camera angles, along with details like how slope and ground type affect movement speed, and even more information the UI and so on, you get to choose your game server. WURM offers both PvE only and PvP servers. I chose a PvP server.

Then it drops you into the world. And … well, after that it’s up to you. You’re given some starter gear, mostly tools and a basic sword and shield, and it’s up to you to decide what you want to do. You could be an explorer, looking for decaying old houses and villages and salvaging anything of value. You could start building your own house. Become a master burglar. Try to become mayor of a village or king of the realm. Trader. Farmer. Murderer. Miner. You can terraform the land, craft furniture or toys for sale. And so on.

The crafting system is very detailed, but there’s great wiki information on just about everything you might need to know. If you right-click on anything and select “What’s This?” it’ll bring up the wiki. An example of making just one thing: I wanted to start building my house, and I found out I needed to make large nails. To make large nails, you first need to find an iron vein and mine iron. When you have some iron, then you need to heat the iron in a campfire or other heat source until you get lumps of iron. While those lumps of iron are still hot, you need to combine them until you have a big enough lump to craft them together to make an anvil. Oh, but wait, before you can craft the anvil, you need a wooden mallet to put it together. This involves cutting down a tree, then chopping it into logs, then making the parts of the mallet, then putting the mallet together. One you have the mallet, use it on the still hot iron to create an anvil. With the anvil, you can use more heated pieces of iron to craft nails. (I’m writing this from memory, so I might not be exactly right, but the process is fairly close).

And now that you have nails, you can use them to start the process of building your house. You can see the influence this game had on Notch when he was making Minecraft, even though Minecraft’s building system is very simple (in a good way).

The complexity of WURM will keep it a niche game, but it’s also what I’m loving about it. I haven’t yet decided whether I’m going to subscribe. It could be the lack of polish just turns me away in the end. For now, though, I’m having a blast, and this is the one I find myself most eager to get back to at the moment.

And that’s all for now. Busy weekend.


Star Wars: The Old Republic

I had no intention of getting into this game for months. Really. I just heard too many good things about it, though, and I finally gave in to the temptation. I’m not disappointed. It’s not unique. It’s not breaking the genre mold. But it is highly polished, and it does do a few new things well. It also has a few annoyances.

Let’s get those out of the way first. The big one is the UI. The only part of it you can move is the chat box. You can’t resize it; you can’t put your minimap where you want, or your companion bar elsewhere, or anything else. This is very annoying. The UI takes up way too much of my screen. I would shrink my icon buttons if I could, move my minimap to my preferred location (top right) and my chat box to the bottom left. This is the default setup of theme park UIs for the last ten years, but I guess Bioware thought switching all that up for no good reason was a great idea. They were wrong. I’m starting to think UI developers need to have the Sword of Damocles over their cubicles to get them to straighten up and fly right.

Another annoyance is that combat feels a wee bit sluggish. I wish instant attacks would reset just a little faster. I’m wielding a double-bladed lightsaber. I want to look badass with it, not like I’m still in training.

My overall experience with the game is good, though. The fully-voiced quests are fantastically done and add a very strong element of immersion. I thought it would be a gimmick, that I would want to hurry through them to get to the meat of the quest, but I enjoy them. I haven’t heard any weak voice acting yet. The interactivity and strong story-telling elements do a great job of disguising the standard nature of the quests. (It’s hard for MMOs to get away from kill/collect/deliver quests). Still, I’ve had very few quests that required me to kill [x] creatures. Most of those are bonus objectives. Extra XPs, sometimes extra rewards, but not required to finish the quest line. The class storylines are great, too. I’d like to see more games focus on personal stories.

My highest level character is 12, so I haven’t seen much of the game. I don’t expect to play this one more than a month or two, which is fine by me. Like I’ve mentioned before, it’s rare for me to stick with a theme park game for long. But I can easily see myself coming back to it every few months as new content is added, or when I’d like to try out another class.


Top 3 of 2011

Since everyone else is doing their Top [X] of 2011, why not? Some things didn’t come out in 2011, but that’s when I read/saw/played them.

Books

 

Since getting my iPad, I’ve read more books than I usually do in any given year, and I’m happy about that. These were all digital purchases.

Ready Player One by Ernest Cline

It’s the year 2044, and the real world is an ugly place.

Like most of humanity, Wade Watts escapes his grim surroundings by spending his waking hours jacked into the OASIS, a sprawling virtual utopia that lets you be anything you want to be, a place where you can live and play and fall in love on any of ten thousand planets.

And like most of humanity, Wade dreams of being the one to discover the ultimate lottery ticket that lies concealed within this virtual world. For somewhere inside this giant networked playground, OASIS creator James Halliday has hidden a series of fiendish puzzles that will yield massive fortune—and remarkable power—to whoever can unlock them.

For years, millions have struggled fruitlessly to attain this prize, knowing only that Halliday’s riddles are based in the pop culture he loved—that of the late twentieth century. And for years, millions have found in this quest another means of escape, retreating into happy, obsessive study of Halliday’s icons. Like many of his contemporaries, Wade is as comfortable debating the finer points of John Hughes’s oeuvre, playing Pac-Man, or reciting Devo lyrics as he is scrounging power to run his OASIS rig.

And then Wade stumbles upon the first puzzle.

Non-gamers might not find this one as interesting, but I absolutely loved every minute of it. I like the fact that the author knows games, and it’s obvious he holds a deep fondness for them. His OASIS is the perfect computer system, and anyone who loves MMOs will understand the appeal.

Ship Breaker by Paolo Bacigalupi

In America’s Gulf Coast region, where grounded oil tankers are being broken down for parts, Nailer, a teenage boy, works the light crew, scavenging for copper wiring just to make quota–and hopefully live to see another day. But when, by luck or chance, he discovers an exquisite clipper ship beached during a recent hurricane, Nailer faces the most important decision of his life: Strip the ship for all it’s worth or rescue its lone survivor, a beautiful and wealthy girl who could lead him to a better life.…

In this powerful novel, award-winning author Paolo Bacigalupi delivers a thrilling, fast-paced adventure set in a vivid and raw, uncertain future.

I almost didn’t read this, because I tend to have a dislike for long paragraphs unbroken by dialog, and that makes up the first couple of pages. But the story significantly picks up the pace, and I could barely put it down once I got into it. I’ve read a lot of YA dystopian fiction this year, and this is my favorite by far.

Johannes Cabal the Necromancer by Jonathan L. Howard

A charmingly gothic, fiendishly funny Faustian tale about a brilliant scientist who makes a deal with the Devil, twice.

Johannes Cabal sold his soul years ago in order to learn the laws of necromancy. Now he wants it back. Amused and slightly bored, Satan proposes a little wager: Johannes has to persuade one hundred people to sign over their souls or he will be damned forever. This time for real. Accepting the bargain, Jonathan is given one calendar year and a traveling carnival to complete his task. With little time to waste, Johannes raises a motley crew from the dead and enlists his brother, Horst, a charismatic vampire to help him run his nefarious road show, resulting in mayhem at every turn.

It’s hard to say how much I love this character. He’s completely amoral, highly sarcastic, and easily annoyed. Think Gregory House, if he could raise the dead and had fewer ethical qualms. I would gladly read any story he was in, and I hope the author is able to write many more Johannes Cabal books.

Runners Up: Divergent by Veronica Roth and Johannes Cabal the Detective by Jonathan L. Howard

Games

 

Minecraft

I avoided this game for a long time, even knowing millions loved it and friends raved about it. The graphics were a real turnoff to me. But a friend convinced me to try it, knowing my love of sandbox games, so I took the plunge. I came up for air the first night six hours later, bleary-eyed but eager to play more. I convinced Joe to play it, and now two months later, we’re still playing almost every night. We have a server with a handful of friends playing, have added some of the biggest and best multiplayer mods, and I’ve probably put more hours into our world than I have every game combined in the last six months. Oh, and I found a gorgeous texture pack to apply to the graphics.

Skyrim

If you know games at all you know this one. It’s the fifth installment of the Elder Scrolls series. It’s an open-ended roleplaying game set in a fantasy world of elves and dragons and magic. It’s easily one of the best-looking games out, but more importantly, it’s an exciting, sandbox world where you get to decide what you’re going to do and how you’re going to do it. I’ve only put in about three dozen hours (for the reason, see entry above), and I’ve only just touched the main quest line. Some days I just get in and read a few of the in-game books. Other times, I go out until I stumble upon a cave or dungeon or house and just see what’s inside. I put literally hundreds of hours into the previous Elder Scrolls game, and I expect to do the same with Skyrim.

Everquest 2

I’ve mentioned before that Everquest 2 is the best theme park MMO out, and I stand by that. Their latest expansion, Age of Discovery, is filled with content, including a new dungeon creator that allows players to make dungeons for others to complete. And the items for those dungeons are found from drops, giving you even more reason to go out questing. I’ll go back to this game in the future.

Runner Up: Fallen Earth

Movies/TV

 

I watch so little TV and movies that I’m lumping these together.

The Wire, Season 5

Finally finished the show up. This is quality TV the likes of which you rarely see on screen. It’s not always easy to watch. Characters you like often do terrible things. The good guys aren’t always easy to identify. But even when the focus is on the politicians, the show still holds your interest. It feels real in a way no show has ever felt before. Oh, and it’s surprisingly funny. Laugh-out-loud funny.

Tucker & Dale Vs. Evil

I heard about this one mentioned by Candace Havens on Twitter, so when we were looking for a movie to rent one night, we decided to give it a try. Watch the trailer and see for yourself. I’m always worried with comedies that all the funny parts are in the trailer, so I was pleasantly surprised to find this wasn’t the case with this movie. It was genuinely funny, and the two heroes are dumb but sweet.

Psych

I won’t pretend this is the greatest show in the world, but I enjoy watching James Roday and Dulé Hill as the heroes of this comedy detective series. The two work well together and have great comedic timing. I’ve been watching some episodes of The West Wing, and it’s funny to see how different Charlie Young is from Gus. I think Dulé Hill is an underrated actor, and I hope he keeps working for a long time.

Runner up: In Plain Sight


Has it really been so long?

I didn’t intend to go three weeks between blog posts, but two long vacations and a Minecraft addiction sort of made time run away. Yes, I’m still playing Minecraft. A lot. As in, I only have 30 hours in Skyrim since release because the rest of my time has been spent in our world. This is a game with so many endless possibilities, it redefines the phrase.

Several years ago, we visited the Great Sand Dunes National Park and climbed the dunes. In many parks, you’re expected (and sometimes required) to stay on designated trails, both for your safety and to protect the park’s resources. The Dunes aren’t like that. You’re free to go anywhere, take any route. It was exhilarating.

Do we take this really high dune now, since our ultimate goal is the highest dune in the park, or take that downward path, knowing it only means more ascending later? Do we travel along the top of this dune to that spot further from our goal and then ascend, or take this shorter path that requires more climbing? Sometimes we picked wrong (like in that picture, where we were sure it was a gentle rise when we headed for it. The sand really plays havoc with your depth perception).

Just as I love forging my own path in real life, I love doing it in games. Minecraft hands you the tools to do whatever you want and then steps back and says, “Go for it.”


Hooked

You might think this will be a blog post about Skyrim. After all, it’s the game I’ve been most looking forward to. It’s the only game in ages I actually preordered, and off Steam so I could play it the minute it unlocked. Except I didn’t. When Skyrim unlocked, I was playing my latest addiction, Minecraft.

For some of you, this is old news. Minecraft has been in beta for ages. People have been talking about how incredible the game is for months and months. Four million copies sold. Yadda yadda. But I couldn’t get past the dated graphics. I don’t require top notch graphics. I appreciate them, but I’ll gladly play games that are graphically unappealing if the gameplay is awesome. But I thought Minecraft’s graphics were beyond my threshold.

But the idea of the game was interesting. Then I saw a PC Gamer article on the Top 25 Minecraft Mods. My interest was piqued once more, but I had enough games to play. I had active MMO subscriptions. Skyrim’s release was just around the corner. I asked, begged, pleaded with Dempsey to talk me out of buying the game. She, being the black-hearted woman she is, did exactly the opposite. She even took to Twitter and rallied the troops. No fewer than six people told me I was insane for not playing Minecraft.

So I took the plunge.

I finally shut the game down six hours later that first night. About thirty minutes in, I told my husband, “I…I think I understand what all the fuss is about.” The next day I kept talking about it. He’d been as opposed to it as me, but he watched some videos. He, too, decided to try it out.

We probably played about 20 hours that weekend alone. I found the photo realism texture pack, which vastly improved on the graphics.

We got other people in it. Everyone seems to be thoroughly enjoying it. It dominates our game time. We’ve found an abandoned mine shaft deep in a cavern, a fortress in the Nether world, several small dungeons full of mobs and treasure chests. We’ve built castles and towers, and a skyway, and even a three-way-switching minecart rail beneath the earth.

I’ve started modding my single player game. Mods add so much more to the game. I want to mod the server, but with the imminent release of the final build this Friday, all the mod-makers are holding off on updating.

This is a game of extraordinary possibilities, a true sandbox. Not many games give you a dungeon to explore, and then let you take out not only the treasure, but the support beams, the walls, and then lets you carve your own path back to the surface (literally).


APB: Reloaded live action trailer

Got a press release about the APB Reloaded live action trailer and wanted to share it. It’s pretty cool, if a bit heavy on the slow motion. The song kicks ass. Check it out.

The release of the video trailer marks the launch of a unique Facebook campaign for APB Reloaded.  [a]list games and GamersFirst have partnered with Fanrank, the Facebook app designed to track and reward influential fans, to invite new players and encourage existing ones to spread the word about the game.  The campaign begins by awarding in-game prizes for those who share the live action trailer and get their friends to join in the Free2Play fun in APB Reloaded.  Later stages will introduce bigger prizes, new trailers, and ultimately a player museum of in-game and user generated content.

For the APB Reloaded Fanrank campaign, please visit: http://tinyurl.com/7rcuhr8.


Why Everquest 2 is better than World of Warcraft

Everquest II and World of Warcraft came out around the same time. EQ2 was released in October 2004. WoW was released in November 2004. And yet EQ2 has never garnered the numbers that WoW has. I didn’t play EQ2 on release (I was playing WoW like everyone else). In fact, I didn’t start playing EQ2 until early 2010. But I’d heard a lot of fan ravings about the game, and as I’m prone to do, I decided to check out the game.

I was blown away.

First, let me get the bad out of the way. EQ2′s graphics are not terrific. Unlike WoW, which holds up better with its cartoony style, EQ2′s art is showing its age.

OK, now that I have that out of the way, let me tell you what EQ2 does better than WoW. (I should note that everything I’m talking about is as a subscriber. I have no idea what the F2P limitations are for the game).

Housing: Five years later, WoW has yet to implement housing. EQ2, on the other hand, has one of the best housing systems in any MMO. Tens of thousands of objects, with the ability to place hundreds of them in a house using almost any layout you wish. The carpenter tradeskill class exists to craft housing objects. Holiday events almost always give housing object rewards, and many quests do the same. You can have more houses than you’ll likely ever need.

Quests: Admittedly, most of the quests follow the standard formulas of kill, collect, or deliver. But you can interact with the quest givers with back-and-forth dialog, rather than an NPC who simply gives you the quest in a box and an option to accept or reject. Your quest log can have, I believe, 75 quests at once.

Dungeons: I haven’t run many dungeons, since they tend to require groups, but I have run a couple. But one thing I noticed is that you find more quests once you’re inside than you grabbed outside. You don’t grab 10 quests and then run in with a group and complete them. You grab 3 and then run in and find 10 more. You know how you start a dungeon with as many empty bags as possible? You should also empty your quest journal as much as you can, too. Other games, including WoW, do this, but not to the same degree. I’ve run many more dungeons in WoW than I’ve run in EQ2, but I think I might have come across more quests within a single EQ2 dungeon than I ever did in every WoW dungeon combined.

Collectibles: EQ2 has objects scattered around the world for you to find. When you have an entire set, a special collector NPC will give you a quest reward (like a piece of jewelry or a housing object or even a new collectible). You can make good money selling your extra collectibles to other players. I have no idea how many collectible sets exist, but I’ve completed several dozen and have several dozen more in an incomplete state.

Exploration: I mentioned earlier that many dungeon quests are available within the dungeon. Dungeons aren’t alone. Objects inside buildings or out in the world will often highlight. When you click on them, they provide yet another quest. These could be anything from a sack of grain inside a mill that has a note tucked inside it to a book on a shelf (and you might be able to take the book and store it in your house when you’re done) to a section of destroyed wall. The game truly rewards you for taking the time to look around. I have yet to play an MMO that gives you as many quests outside the standard quest givers.

Bag space: I have yet to see an MMO that offers the amount of bag space as EQ2. I have six personal bag slots, each of which can hold a bag of whatever size I choose; my personal bank has 12 slots, plus another 8 shared slots to share gear amongst all the characters of the same faction. Each of those can store a bag, too. The largest bags I’ve seen have been 48-slot, though I don’t know if those are really the largest. You also have space in a housing vault, which can hold bags to store stuff, and the market’s available slots. It’s a pack rat’s dream.

Market: I don’t know who came up with the idea that auction houses were the way to go with MMOs, but I’m glad EQ2 got away from that. Instead of an AH, they use a market. You can buy partial quantities from a single seller instead of being forced to compute the per unit price of one seller over another. Also, each of your six slots can hold their own bags, so you can sell dozens of items at once. Plus, there’s no time limit on sales, and you don’t even have to activate an item once you put it on the market, so you can throw everything you plan to sell into your market bags and then come back later and set their prices.

Legends of Norrath: Even before EQ2 went F2P, subscribers received five free packs of LoN cards each month for maintaining an active subscription. Five packs of cards, at $3.00 a pack purchased normally. LoN is a very fun, very strategic collectible card game that is plenty great in its own right. (IIRC, new EQ2 players also receive a starter set to learn how to play the game). You don’t have to play EQ2 to play LoN, though you can play the card game from within EQ2. LoN packs will also sometimes have Everquest/Everquest 2 items that can be redeemed in-game. These might be housing objects, potions that provide XP buffs, or even mounts or house deeds. (My main has a really nice house that I got from a LoN pack).

This last feature I want to mention is one that isn’t even out yet. The winter 2011 expansion plans to introduce a Design Your Own Dungeon feature. And even cooler than just creating dungeons for other players to run (as cool as that is), the objects you will use to design them have to be found in the game. It’s housing with mobs. I think it’ll be very popular.

If I don’t stop here, this could easily turn into a 5,000-word article. I haven’t even touched on the unique races, the dozens of classes, the open world PvP (on PvP servers), the sheer size of the world, the lore, the gorgeous spell effects, guilds, and more. Needless to say, it’s a truly superior MMO well worth the $15/month. I play a lot of MMOs. Dozens of them. I won’t pretend I’m not likely to move on to another game in a few weeks, simply because that’s what I do (and also, Skyrim comes out in three weeks). But when I started EQ2 in March 2010, I told my friends it might well have been the best theme park MMO I’ve ever played. Getting back into it has only reconfirmed that belief. EQ2 should be the one talking about its 10 million subscribers. WoW, for all its polish and humor, simply isn’t in the same league.



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